I\'m trying to convert a 3D rotation described in term of euler angles into a matrix and then back, using .NET/C#. My conventions are:
I am currently designing an application in C++. Part of this applica开发者_运维技巧tion would be displaying changing 3D objects.
Hey guys, Im working with wpf 3d, im currently writing a program that will create 3d tiles across the screen left to right, But i need to know what my bounds are on the X, Y 开发者_如何学Pythoni.e (-x
I have an 2D image that I want to draw in true 3D, and spin around its centre. I\'m using Actionscript 3 code (actually Haxe, no IDE), and I\'m struggling to discover the values by experimentation.
I am writing a physics engine/simulator which incorporates 3D space flight, planetary/stellar gravitation, ship thrust and relativistic effects.So far, it is going very well, however, one thing that I
I\'v always wondered this. In a game like GTA where there are 10s of thousands of objects, how does the game know as soon as you\'re on a health pack?
I\'m developing a interactive eye follower. I want to rotate 2 spheres according to mouse movement. These spheres开发者_如何学JAVA are representing the eyeballs.What is the best way to do this? I need
I am looking for an easy way to generate synthetic videos to test computer vision software. Currently I am only aware of one tool that targets this need:
i have two point each point has its own X and Y value an开发者_StackOverflow社区d they have the same Z value.
I have a problem I am trying to tackle that involves a 7 point computational stencil. For those who may not know, this would be a 3D grid, and the 7 points are the n\'th point, and the neighbors one p