I have a black and white 2D drawing of a silhouette (say, a chess piece) that I would like to rotate around an axis to create a 3D object.
I am thinking about making a 3D game with WebGL (just for conceptual purposes, for now), but all I have never done anything in 3D and have only programmed in PHP for the most part.From what I understa
I am trying to calculate the centre of mass (x,y,z) coordinates of an object defined in an STL file (stereo lithography, not to be confused with the standard template library). The STL file contains a
I would like to make a 3D carousel of planes which have videos or images used as textures. I know this can be done in WPF but I\'m interested to know if such a thing is possible in Sivlerlight and how
I have an issue that I can\'t quite seem to find a starting point on; I\'m not even sure I can describe it well enough to get an answer.
I have ModelVisual3D of a cube. I want to translate and rotate it at the same time. I wish the center of rotation to be in the middle of the cube(the cube rotates around its own axis).
I have a 3D Plane defined by two 3D Vectors: P = a Point which lies on the Plane N = The Plane\'s surface Normal
The function below returns points on a sphere开发者_开发百科 with a given radius. I want to add restriction such that points cannot be plotted within 30 degrees of the poles of the sphere.
In another post, luvieere shared a means by which rounded corners can be applied to a text view using the QuartzCore framework (see post). It would seem to me that a 3D border, like that found on a UI
okay i\'m making a game using c++ (for the engine) and openGL, now i\'ve had lots of trouble using cal3d library for importing my 3d max models into my c++ project,