I\'m currently writing an interactive simulator which displays the evolution of a system of particles. I\'m developing on Windows 7 32-bit, using Visual Studio.
I\'ve 开发者_StackOverflowgot a 3D modeling program exporting a UV mapped 3D model. However the UV coordinates seem to be invalid or using a system I don\'t understand. I need help in understanding h
I need some conceptual help with Direct3D\'s .... function. In their official documentation, they say that the computation that takes place can be summarized with this:
Trying to make a very simple boolean function that will find whether a line intersects a sphere. This did not seem to be what I want, even though the question was similar:
I would like to开发者_如何学C know if there is a way to avoid processing some objects in a away3DLite scene. The problem is that I Have a scene with a lot of spheres, some of them are not visible ( ou
I am trying to use Google\'s Sketchup C++ SDK (latest versi开发者_StackOverflowon) to export a 3D model to a Sketchup file. One of the problems I am facing is that the header files refer to an \"sapi\
My company has decided that we need a \"generic\" demo infrastructure for our technology demos, given that I can write this using JOGL or OpenGL and create my own framework, I\'d hate to reinvent the
I am trying to write some code that takes some data, puts it into a 3-dimensional array, and then generates a 3D mesh for rendering. The data is a list of tiles with fields for defining t开发者_如何转
I\'m working with 3D mesh data, where I have lots of 3D triangles which I need to rotate to eliminate the Z value, converting it to a 2D triangle.
I have a 2-D scatter plot and at the origin开发者_运维技巧 I want to display an image (not a colorful square, but an actual picture). Is there any way to do this?