I havea XML file based on UML, which contains information about the classes, methods, packages and I have to interpret it and display it into 3D format where in classes would be represented by rectang
So I know that PV3d looks quite dead. But it is documented over the internet much better. So I decided to develope my product using old but good PV3d engine. Time goes on so I plan to port it sooner o
So I wonder i开发者_如何学运维f papervision 3d development alive? Any google code or ght..? http://www.google.co.uk/search?sourceid=chrome&ie=UTF-8&q=papervisiom
I\'m drawing some geometry in orthographic projection in XNA for a sidescroller type game. What I want to do is to render background geometry in perspective projection.
For a computer game I\'m developing, I\'d like to draw very large (~500 px) graphics of planets slowly rotating. These graphics are meant to impress.开发者_开发问答 What\'s the best way of doing this?
Ive been trying to figure this out but cant find a way to do it which seems reasonable, and nothing seems to actually explain it, I can find a myriad of stuff on how to do modelling, and how to work w
I currently have a Silverlight 4 app that draws some simple 2d layouts with lines. I\'d like to draw multiple 2d line layouts but space them along a z axis, then rotate so I can see multiple layouts f
So I have some 3d points generator that gives points like {1,开发者_运维百科1,1} {1,2,3} {1,3,3} {2,4,5}
I got my hand on some Unity3D files, with the usual extension of *.unity3d . I would like to know if I can extract them, if yes, how?
This is kind of frustrating me as I\'ve been grizzling over it for a couple of hours now. Basically I\'m drawing 2D sprites through spritebatch and 3D orthographically projected geometry using the Ba