Extracting Unity3D package
I got my hand on some Unity3D files, with the usual extension of *.unity3d . I would like to know if I can extract them, if yes, how?
Header info:
UnityWeb 3.x.x 3.1.0
PS: I only want to extract the file(s) to get a model out of them. It would be very important for me (I want to make a real-life model of a game's parts, and I could not find a proper m开发者_如何学JAVAodel anywhere else).
.unity3d files (Also know as AssetBundles) are binary data, and cannot be extracted by conventional means. If you have a copy of Unity Pro, you can use the data inside of Unity (Documentation).
Well, the Unity3D Obfuscator can unpack a webbuild file (*.unity3d). The files that gets unpacked are almost the same as in a standalone build. All the assets (models, textures, sounds, prefabs) are packed into .assets files and u can open .assets files from the free version of unity or unity pro then export the sound,textures,models,prefabs etc but i did not tried it yet. Im trying to know how to get the .unity3d files so i can extract music and models for personal...can u tell me how u did it? http://forum.unity3d.com/threads/51356-Unity-3D-Obfuscator-a-special-protection-tool-for-Unity-3D
There's now also this tool (I wrote) which allows for unpacking .unitypackage files: http://upu.derfunk.com/.
You can contact me if you experience any issues.
You can just install Unity 3D and import the package, that will give you access to all the files inside the package.
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