I\'m trying to use Java3D in my project.This is the error I receive: 29-Dec-2010 1:01:29 AM javax.media.j3d.NativePipeline getSupportedOglVendor
(In C#/XNA 4.0) I have Vector3 cameraPosition, Vector3 targetPosition I want to have my camera look at the target, always \'facing\' it, but never rolling
I\'ve always been inspired by dynamic, futuristic-like user interfaces. The best I can describe is a graphic interface such as in the latest Iron Man movies.
I am trying to integrate piecemaker in my webpage. I can easily display it with shadow but with noshadow i am helpless. I dont know what id or name or src i have to change to get the correct effect...
I had an idea today, but not sure how to implement it. A 360 degree panoramic photo is a photo whch allows you to rotate and view in all directions as I\'m sure you know. ie:
I\'m trying to draw a \"targetting ring\" on the ground below a \"unit\" in a hobby 3d game I\'m working on. Basically I want to project a bright red patterned ring onto the ground terrain below the u
While pressing the down key, I expect the teapot to be drawn away as farther, yet it remains the same size. Why?
I want to make a first person 3d game but I can\'t set th开发者_如何学Goe camera formula right.
So I create a points cloud using no 3d engines but one baked into flash: import flash.display.Bitmap; import flash.display.BitmapData;
So I create a point cloud, in 3d with code like (flash 10.1 CS5): import flash.display.Bitmap; import flash.display.BitmapData;