Wha开发者_开发知识库t is near and far clipping distances in 3D Graphics? If it makes a difference, I am using Ogre 3D render engine.Near clipping distance and far clipping distance refer to the near
I\'ve implemented a camera in Java using a position vector and three direction vectors so I can use gluLookAt(); moving around in `ghost mode\' works fine enough, but I want to add collision detection
I have a Cube which I want to rotate using mouse motion. So if I move my mouse to the left it rotates as if rotationX was increased. When I move right rotationX is increased. Moving Up and Down alters
I have a 2.5d viewport wherein I am trying to express a visualization of the depth of a box with 45 degree 2D lines inwards as if it had no front and you were staring inside from a central point, like
I am working on my first Python app using PythonXY (2.6 and Qt4). I have a window with some buttons and a QtabWidg开发者_开发问答et.
I need to cast a ray from the ground to the sun and want to find if an object is in the shadow.I plan on doing this by tracing a line from a ground开发者_JAVA百科 cube to the sun and finding if any ob
So, I have a Triangle->AABB collision algorithm and I have it returning the triangle that the AABB collided with. I was hoping with the 3 vectors of t开发者_StackOverflowhe triangle and the direction/
WebGL Water Shader with Texture and Reflection in O3D 开发者_如何学编程.. anyone have an example?
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I want to retrieve all 3D models on some area from Go开发者_如何学Pythonogle Earth. How can this be achieved?There is currently no way to download all the models from within Google Earth. Also, even i