I seek for a method/algorithm for uniform sampling of the surface of 3D models in C++. I have found methods for uniform sampling of unit sphere such as
I need to convert arbitrary triangulated 3D mesh to cloud of particles that are uniformly spaced. First thought was to try find a way to fill one 3D triangle. And then fill each triangle of mesh, remo
I\'m trying to plot the dates on the x-axis of a persp plot, but cannot find a way of doing so. This is where I am at:
Assume that the camera is located at (0,0,1) point looking into the origin. -z direction is going into the screen. Objects beyond z = -100 are not visible ( far viewing plane). At the far viewing plan
Instead of Euler angles I moved to Quaternions to represent and process the rotation of a cube in 3D. Although it would solve gimbal lock, I\'m still experiencing this issue.
What is the current state of 3D in modern browsers as of March 2011, excluding Fla开发者_Python百科sh?
Talking about bump mapping, specular highlight and these kind of things in OpenGL Shading Language (GLSL)
I have several objects in my world, there are three primary types. The first is self, which is the 开发者_Python百科player, the player does not move, but they do rotate. The second are bullets which f
Given a poin开发者_StackOverflow社区t in 3D space, how can I calculate a matrix in homogeneous coordinates which will project that point into the plane z == d, where the origin is the centre of projec
I have an EAGLView displaying an OpenGL 3D model, and a UIImageView displayi开发者_运维技巧ng an image.