I have on my list the open-source wow-engine and Jiglibflash. Both have impressive demos and I\'d like to know what\'s different and which engine is b开发者_运维百科etter. Do you have any experience w
I have a question concerning model rotation in XNA. The question is - what should I do (which values should be changed and how) to rotate green model in that way (red arrows):
I\'m doing Augmented Reality r开发者_JAVA技巧esearch and am using OpenCV. I have the find checkerboard working and am wanting to put some 3D graphics on the checkerboard.
Assume I have a camera defined by i开发者_开发技巧ts position and direction, and a box defined by its center and extents (three orthogonal vectors from the box center to face centers). Face is visible
This question already has answers here: Graphics Card and XNA 4.0 (3 answers) 开发者_运维百科 Closed 2 years ago.
I am creating a 3D sphere gallery with ActionScript 3 and the Flash 10 3D (2.5D) APIs. I have found a method that works but is not ideal. I would like to see if there is a better method.
Hi I was using Jeff Lamarche objective c export script,开发者_开发百科 http://iphonedevelopment.blogspot.com/2011/02/blender-25-beta-6-objective-c-export.html .
Hi I made a human computer interface to control mouse using fingers using C++ and Ope开发者_C百科nCV in CodeBlocks IDE
In planar geometry plot question, I asked how to draw planar geometr开发者_开发问答ic constructs. Now I want to extend it to 3D. Not only those geometry packages are not doing well, I am also facing q
There doesn\'t seem to be a good way to base the <canvas> viewport on the location of the mouse pointer and being able to move around freely. Basically, like every other first-person game on the