Objects that are really large like, lets say a game map will outright not show up in XNA if their origin point is not on the screen.
I\'m writing a software renderer which is currently working well, but I\'m trying to get perspective correction of texture coordinates and that doesn\'t seem to be correct. I am using all the same mat
Qt is not recognizing the Qt/3d i am using. I have QT Creator 4.7, and do not know if the problem is something i should include in my .pro file. I have QT 开发者_JAVA技巧+= opengl already. Some of wha
I\'m building with XNA a class that encapsulate a custom geometry defined in a arbitrary way. I want to this geometry moves, now, what is the best way to do it?
Which 3D graphics API for browsers should I learn? I hear there\'s WebGL for Firefox 4, O3D for Chrome, and Shockwave has been around for a decade for all browsers. There may be others, but I\'m not s
I\'m wondering if it is possible to get the same grouping behavior of bar plots into bar3. For example, if you plot
I have a two coplanar polygons. I tried doing. glEnable(GL_POLYGON_OFFSET_FILL); glPolygonOffset(0,1); and expected one to be distinctly \"on top of\" the other.
I want to rotate my own FrameLayout in 3d in android. Do i have to use GlSurfaceView class. I am new in computer graphics but know the theory behind the rotations and translations. In order to make 3d
I have some face normals and I need to calculate the angle between the faces they belong to. The problem I\'m having is with finding angles between faces when the angle is greater than 180 - I can\'t
Hello I 开发者_开发知识库saw that there are some laptops with 3D support. I know that they use polarization for each eye. How can I write a program in C# that shows a simple 3D object in such system?