I am currently creating a Minecraft clone (a game where you are in a 3d space and create or delete blocks to create structures)
I\'ve got two 3d objects.They are both rectangular prisims.I need to check to see if the two objects are intersecting to any degree.I know a slow and annoying way (checking the left, right, etc.).I ju
what is the best way to position the Camera in a way that i can see what i paint in a certain region?
What is mesh geometry in WPF? <MeshGeometry3D Positions=\"0,0,0 10,0,0 10,10,0 0,10,0 0,0,10 开发者_运维知识库10,0,10 10,10,10 0,10,10\"
I was wondering around google开发者_JAVA百科 and found nothing good for 3D effects such as bump map, parallax mapping, etc. Please help me with this, is there a book which describes different ways to
I\'m working this programming task for college where we have to write a c++ program that calculates the magnetic field vector for certain coils in 3D space.
If given a line (represented by either a vector or two points on the line) how do I find the point at which the line intersects a plane? I\'ve found loads开发者_开发百科 of resources on this but I can
http://i52.tinypic.com/5mmjoi.png <- take a peek here for the equations Well, I\'ve been studying matrices lately as I was interested more into the workings of changes of coordinate systems, obj->
I am looking to implement an extremely rudimentary FPS game with ext开发者_Go百科remely rudimentary 3D graphics using C++ .NET and DirectX.
I would like to develop an iPhone/iPad 3d interface like the \"Safari browser new tab page\" ( a screenshot here ).