I\'ve read in docs for the middleware we use that support for this can be flaky, but the D3D docs don\'t mention it.
Im using OpenGL with c++ to make a game. and right now, im wondering how i would be able to turn 3D coordinates into 2D positions for example: drawing a 2D health bar over a 3D model\'s head, or somet
I would like to draw a 3D segment from point (x1, y1, z1) to point (x2, y2, z2) in a Irrlicht 3D scene.
Imagine a gravity/rotation sensor of iPhone that for each attitude of the device provides a gravity vector (Vg) and a current 3x3 rotation matrix (M0). Such as:
I\'m trying to get into generating 3D graphics in F# (as was apparent from my previous question) with very little time and very little initial knowledge of F#. I\'m studying Tomas Petricek\'s fractal
I\'m trying to get an FPS style camera working, while following along from the examples in the openGL SuperBible book.
I\'m new to 3D, so asking for help. I need to make walking simulator on AS3: first-person view, moving through开发者_如何学Go rooms and corridors. I don\'t need any physics, only moving and looking. C
Is there a w开发者_JAVA技巧ay to do this? I am looking for something like this: viewport3dControl.DisplayMode = DisplayMode.Wireframe;
I\'m looking for better ways to handle having a mesh than my current implementation which is basically the .obj format in the form of a class.
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