I am developing a cocos2d IPhone app using the SimpleAudioEngine to play some mp3 sounds. My problem is that when I resume the app after a long time it is in background some sounds are no longer playe
When I import SimpleAudioEngine.h: #import \"SimpleAudioEngine.h\" I get six errors. 3 开发者_JS百科of them are related to CVPixelBuffer.h and 3 are related to CMFormatDescription.h.
i want to shuffle a dozen of songs in my game. Next song should not be the same as current song. [[[SimpleAudioEngine sharedEngine] playBackgroundMusic: song];
In my game one audio is paying using [[SimpleAudioEngine sharedEngine]playeffect:@\"audio.aac\"]; function .
Ok, my math is a bit rusty and I feel like this should be an easy problem, but yet I am her开发者_运维知识库e.
I currently have a dial that rotates on touch.I would like to include a \"click\" sound effect when the dial is moving.I have the click sound working, but it is a bit chaotic.
In My application,I am playing a music using the following code.But i want to reduce the volume of the background music.How to do that.开发者_开发问答
i am also facing same problem .. by doing this background music stop but i my case i want to play another sound for a while .. like a blast sound and then again play old sound .. but whn i do this typ
I\'m checking code of a build game by another developer. You can understand how tuf it is. :) I have to make a change in its sound.
I\'m working with开发者_StackOverflow中文版 cocos2d. How to wait finish current audio for playing next audio? I can\'t make it with SimpleAudioEngine.http://www.cocos2d-iphone.org/api-ref/0.99.0/inter