Playing sound in cocos2d game
I'm checking code of a build game by another developer. You can understand how tuf it is. :)
I have to make a change in its sound.
When game is running the background sound remain same till game is ove开发者_运维百科r.
My task is to change sound after a specific time.
[[SimpleAudioEngine sharedEngine] playBackgroundMusic:@"background.wav" loop:TRUE];
This piece of code is used by the old developer.
I don't know how to make chnage according to my need.
Yea! difficult task indeed! :)
Does a function is calling at the time you want to stop the background music? Like game paused, game over etc. In that case use this.
[[SimpleAudioEngine sharedEngine] stopBackgroundMusic];
After that you can change to another background or do whatever.
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