[[SimpleAudioEngine sharedEngine]playeffect:@""] overloading probleam
In my game one audio is paying using
[[SimpleAudioEngine sharedEngine]playeffect:@"audio.aac"];
function .
When I touch one sprite I played another audio which 1 sec.
My problem is that my first "audio.aac" stops when I touch sprite continuously for 8 - 10 times, any solution for it.
Help 开发者_开发技巧will be appreciated.
You have to use .wav 44100 Hz 16 bit stereo of .caff formats to play multiply sound effects at once.
You could use
[[SimpleAudioEngine]sharedEngine]playBackroundMusic:@"backgroundmusic.aac"];
to have the 2 minute clip loop while your playEffect
runs separately.
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