How can one render some text on a texture and then display it? DirectX 10 Draw Text to 开发者_如何学Pythontexture
I am currently trying to draw shadows over a scene in direct3d 9. I am trying to do some multi pass rendering and am having trouble understanding how to use/set the blend mode.
I am writing a WIN32 DirectX 9 program in which I load a few textures (a person and a background) and display them on the screen. However, they become warped (stretched), not being a one-to-one repres
I have a basic program that draws a cube out of 48 tetrahedrons. More precisely it uses 27 vertices and an index buffer to draw these tetrahedrons. I would like to apply a texture to all of the tetrah
I am trying to get DirectX (DX9) to grab a screenshot of the desktop and immediately draw it back out (in smaller dimensions) to my form.
Using the Fixed Function rendering pipeline in DirectX 9, it\'s quite easy to set a texture and render vertices by doing the following:
I\'m doing a simulator visual where I have a lot of 2D icons representing elements of the simulation and I have a 3D (.x made with Blender) icon which represents another and more important element.
I\'m trying to write a very simple shader that adds random sparkle to applicable objects. The way I\'d like to do this is by adding a random shade of white (R = G = B) to the pixel value within the pi
I\'m using the DirectX 9 effect framework. I\'d like to create a struct which contains a sampler like so:
Edit: Of course, immediately after working on it for an hour then posting here, I found the stupid mistake...