I recently came across this blog post Yet another post about gamma correction which taught me the availability of the D3DPMISCCAPS_POSTBLENDSRGBCONVERT capability flag.
OK, so I\'m trying to do some overlay for some extra buttons on a Direct X game. I found a c++ sample that overlays quite nicely here: http://www.gamedev.net/topic/359794-c-开发者_运维知识库direct3d-
I\'m writing a DX9 renderer and currently working on the ability to play AVI movie files. I\'ve been able to retrieve any specified frame using AVIStreamGetFrame(), which returns a packed DIB, and fro
So I am coding in DirectX 9 and whenever I place a sprite inside of a 2D world. There is a white colored \"halo\" that appears around the sprite image p. I am using PNGs and the background behind the
I have a simple directX-9 test app that I want to move from one monitor to another in extended mode. The window and the device are created on the primary monitor and scene is drawn correctly but when
H1. I\'m trying to depart my codes into different .cpp and .h files to make them find, see and understand easier. Here is what I\'m trying to do now: I got a Meshes.cpp wich is my main .cpp source fil
It's difficult to tell what is being asked here. This questio开发者_如何学编程n is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current for
Currently I have a 3D Cube that I drew by writing coordinates, that can rotate and move on a black screen.
I\'m pretty new to this structure and the book I\'m learning it from is absurdly unintuitive to me. I triple checked the code but I can\'t figure out why I can\'t get an image to pop up. The backgroun
I found this link which explains a little about pcf shadow mapping. I looked through the code sample provided and I cannot work out what the offset array is. I\'m assuming it is an array of float2 and