I\'m a newbie on Direct3D9 and trying some stuff. I wish to use \'WaitForVSync\' on a \'IDirect3DDevice9Ex\' device. However, I have no clue how to use it and get VSYNC interrupts.
I was wondering if there is any other method beside the classical DrawIndexedPrimitive Dra开发者_如何学GowIndexedPrimitiveUP
开发者_StackOverflow社区I see that DirectX 9 has multiple DLL versions, like d3d9.dll d3d9_25.dll d3d9_42.dll
This is my first question ever on StackOverflow, hurray! I can honestly say I use StackOverflow on daily basis for both my work and personal programming mysteries. 99,9% of the time I actually find th
I want to render some sprites over my 3D scene, but when I enable D3D sprites, my 3D scene dissapears and i can see only those sprites.
I am trying to use my own vertex structure, upload the vertices into a vertex buffer (indices into index buffer, without FVF code), set up the vertex declaration and stream source and use, and draw th
Currently using VS2010, DirectX 9, Winforms, .Net 3.5, VB. I\'m creating an application that will play MP3 files through the left and right channels of a sound card. It will also need to play another
I have been working on learning DirectX for a couple days and have run into a problem. I have been following a books example and have solved several annoying problems that have come up, but have been
I\'m trying to create a platformer game, and I am taking various sprite blocks, and piecing them together in order to draw the level. This requires drawing a large number of sprites on the screen ever
I have a directx9 game engine that creates its normal adaptor with this format: D3DFMT_X8R8G8B8 I have a system where I render some objects to an offscreen rende开发者_StackOverflowr target, as lightm