I\'m hoping to add a little functionality to a Log File system for a project I\'m working on.For my LogError() calls, I would like to include the function the error occurred in.I\'m wondering if there
I have gone through all available study resources in the internet as much as possible, which are in form of simple equations, vectors or trigonometric equations.
I\'m looking to create a hardware accelarated DirectX (9 at the moment) window on a secondary screen. This screen is connected to the same graphics display as the primary screen (at least at the momen
The Problem: I am rendering a mesh using HLSL (High Level Shader Language) in Managed DirectX 9.Depending on the complexity of the mesh (number of vertices and faces) I sometimes get problems with fli
I\'m trying to speed up the start times for my Direct3D app a bit, and I have noticed Direct3DCreate9 takes a whole second according to profiler (more than anything else). Why? And what can be done ab
I am trying to create a Managed DirectX 9 Device in a DLL and then use that DLL to render scenes to an offscreen surface.I know how to do the offscreen rendering, but my question is:
im getting these two errors 1>c:\\users\\owner\\documents\\visual studio 2010\\projects\\monopoly\\monopoly\\xfileentity.cpp(376): error C3490: \'pDrawMesh\' cannot be modified because it is being
This question already has answers here: Closed 12 years ago. Possible Duplicates: Good books or tutorials for beginning Direct X with c++
ok so i can load a mesh perfectly but loading its texture is not working. im not sure what im doing wrong.
Okay this is a hard question. I\'m creating a cube and a pyramid in one vertex array. My problem is to rotate only pyramid vertex not the cube ver开发者_开发知识库tex but I don\'t know any function th