I am making an ipad application, using GLPaint from Apple source code. I have done the drawing but I don\'t like my pen effect. I would like to do it as the same with Bamboo application (free) on Appl
I\'ve been stuck for several days now, trying to make my shader working properly. The problem is that when I\'m not attaching a texture on my object, I multiply the ambient by the light color and I ge
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references,or expertise, but this question will likely solicit debate, a
okay i\'m kind of new to this 3D math and it was a major milestone was to get the projection &开发者_开发百科; modelview matrices right last night :]
I have OpenGL code like the following that I\'d like to port to OpenGL ES 2.0: 开发者_StackOverflowfor (surfnum=0;surfnum < surftotal;surfnum++){
I have an OpenGL ES 2.0 application for iPad. Is it possible to place text on the screen using a UILabel, like you can in a traditional iOS application?
I want to play a video into an OpenGL texture on XOOM using Android 3.0. I have come across SurfaceTexture in the goole developer docs which has been added in API 11
I\'m planning on making a new game with OpenGL for the iPhone, but I first have a couple questions.First of all, I\'m stuck between choosing OpenGL 1.1 or 2.0 (I know this question has been asked befo
I have a QGraphicsScene in which I add a QGraphicsItem. Inside the QGraphicsItem, I render the triangle used in the hello triangle example of OpenGL ES 2.0. The problem is that if I create and compile
I\'ve been asked to create shaders for our Android engine and I\'m a little confused. So far the engine has been built on the premise that we use GL10 instances to be responsbile for the drawing of ev