I\'m developing an Android application with OpenGL ES 2.0. I want to load an export made with Blender 2.49b in Wavefront OBJ format. I have identified verxtex position, normal and texture.
I\'m developing a Java program that uses some native calls. Do you know an easy way to convert jshort to unsigne开发者_StackOverflow社区d short? Or, can I use as equivalents types?
I am trying to write a blur shader for the iPad. I have it working but I am not very happy with the results. I get very choppy frame rates and the blur looks like crap when blur amount is high.
Using Open GL ES 2.0, I want to create a large grid of squares, where 开发者_C百科each square can take a certain color as specified by a definition file. So this is not a simple checkerboard of only b
I followed a tutorial using depth buffer in opengl es 1.1. But I use opengl es 2.0. The implemented code results in an error: Failed to make complete framebuffer object 8cd6.
I\'m just getting started with OpenGL ES 2.0, what I\'d like to do is create some simple 2D output. Given a resolution of 480x800, how can I draw a background texture?
In OpenGL ES 1.1, you can use glRotatef() to rotate a model, but that function doesn\'t exist in OpenGL ES 2.0.
I need to show image(thumbnail) in view page using controller/action.(like:开发者_运维百科 /Image/Thumbnail)