I am making an ipad application in OpenGLES 2.0 and I have some objects that I should be able to translate with the touch event. So I need the (x,y,z) object coordinates corresponding to the screen (X
Determining maximum texture size is no problem: How to detect maximum texture resolution on iPhone? Also, the documentation specifies the maximum number of samplers that a fragment shader can hand
I am doing work on Opengl-es 2.0 in ubuntu 10.10 with pvrsdk . In my code i am taking the vertices of triangle to render but when i have to use the Attribute parameter in vertex shader . how does it c
(experienced c programmer, pre-shader, fixed function open gl. competent Java programmer) I have been working with GLES on Android and have gotten the examples to run (both native and Java). In parti
I have a large volume of points I\'m reading from a file that have both 3D positions and RGB values. I\'m struggling to render these via Java+Android+OpenGL(ES).
float pfIdentity[] = { -1.0f,0.0f,0.0f,0.0f, 0.0f,1.0f,0.0f,0.0f, 0.0f,0.0f,1.0f,0.0f, 0.0f,0.0f,0.0f,1.0f
I\'m creating an application for Android for API levels >= 7. One screen uses a GLSurfaceView with OpenGL ES 2.0 through the ndk. How can I detect if opengl 2.0 is available? I can\'t use android:glEs
Apple says Many built-in functions use medium-precision inputs and outputs. If your application provides
I am creating an application in opengl es 2.0. I have two drawings in my scene. One is a bar graph and the other is a sphere. My bargraph will be making various transitions like rotations and translat
I have a small problem with my implementation on android. I\'m rendering some stuff with OpenGL ES. And for each frame, I have to update my date. So I decided to put a maximum FPS to avoid useless com