Are gl_ModelViewProjectionMatrix and gl_NormalMatrix matrices开发者_运维百科 (or similar forms) supported in OpenGL ES 2.0? That\'s computed automatically by GL, provided the modelview matrix and the
I am creating an OpenGL ES 2.0 application. I wish to implement touch controls so that I can rotate my 3D object while I perform gestures (like a swipe) on the screen.
I am looking for a way to implement some basic scene management in OpenGL ES 2.0 where there\'s no fixed function pipeline.
I am working on embedded device 开发者_C百科and trying to figure-out basics of opengl-es-2.0, I am not able to understand what is the usage of libGLES_CM.so? what functionality does it provides? why t
I am using a QMainWindow for my app and want to do some openGL rendering. 2 approaches: 1) set as central widget a QGLWidget and do all the rendering there,
I am doing Opengl-es 2.0 in ununtu 10.10 through the use of kronos and pvrsdk .Now code #include <GLES2/gl2.h>
This question already has an answer here: Closed 11 years ago. Possible Duplicate: Problem when going from opengl 1.1 to Opengl-es 2.0
this ismy opengl-es 2.0 code : { for (surfnum=0;surfnum<surftotal;surfnum++){ for (i=0;i<triNum[surfnum];i++){
I am at my wits end here despite the good information here on StackOverflow... I am trying to write an OpenGL renderbuffer to a video on the iPad 2 (using iOS 4.3). This is more exactly what I am att
This is a follow up to my original Question, which was probably too broad (whereas this one is probab开发者_JAVA技巧ly too specific but maybe I can apply Newton\'s Method).