trying to implement a multiplayer. Using the sample from Game Center - Sending and receiving data. Everything seems okay, but in apple documentation there is also said about invitation handler.
Should the playersToInvite property of 开发者_如何学编程the GKMatchRequest object contain an array of NSString objects that hold the player id\'s or should it contain an array of GKPlayer objects?The
I\'m building an iPhone game that supports Game Center (GC).When the app launches, I try to authenticate the local player...
EDIT: I have made a clean, n开发者_开发技巧ew project, but still can\'t get it working. Please download it, there is a little code to look at and probably easy for a professional or anyone remotely ex
I am developing a simple game center multiplayer game. i did manage almost everything except sending messeage to players. what i mean, i can invite player to play game, game is starts etc.
I am using twee jump (source code here: https://github.com/haqu/tw开发者_如何学Goeejump) as the basis for my first iPhone game on cocos2d, but i\'ve had a great deal of difficulty incorporating game-c
As I go through apple documentation, I can\'t see a way to open Game Center where the first screen is the where the user can choose a leaderboard.
I want to be able to know if the user running my app is connected to GameCenter (through GameCenter app or through other app), when i\'m first running my ap开发者_如何学JAVAp.
I\'m more than halfway through development of my first iPhone game and I\'m开发者_JS百科 currently implementing Game Center features for devices that support it. I have successfully added leaderboard
I plan to write a small demo app that allows several players to exchange text messages (and probably voice messages) while playing a multi-player game on the iphone. Also other type of data will have