I am adding Game Center features (leaderboard) to my game. Since Game Center is not a requirement for my game, I check if it is available and then use it or not.
How do I save and upload scores later if there is no connection available? In a WWDC session it says to use the following code if no connection is available:
I am trying to send an int in my iphone game for game center multiplayer. The integer is coming up and appearing as an odd long integer value rather than the expected one.
I\'m building an iPhone game that uses Game Center to auto-connect random players looking for a game.When the match is finished, I wanted to give the players the option to add the opponent as a game c
I\'m playing with the Game Kit API and I have a very simple block of code that never returns, not even with an error...
So I have sending and receiving data in GameCenter on my iphone working well, but when you receive data you get \'data\' from the me开发者_运维问答thod. How do you know whether this is for example a s
I would like to add a global leaderboard for my games score. Would you recommend Game Center or OpenFeint for implementing this?
I\'m am attempting to send a Game Center invitation. Sending from the simulator to a device or from a device to the simulator results in an InviteFailed error.
I\'m building an iPhone game that uses Game Center and I\'m having a hard time understanding how to start a match game that was started by receiving an invitation to play from a friend.The docs say th
I have a \"Play Now\" button in my app that allows players to be auto-matched with other random players.Maybe I\'m missing this somewhere in the docs, but how do I write the code to auto match players