What I am looking to do is to be able to push and pop transform matrices into SpriteBatch. I have 2 sprites, parent and child, and the child should be scaled, rotated, translated relativ开发者_Python百
I have a custom control that is doing a lot of 2D drawing straight to the canvas. Some of this drawing is text, so I am using the Canvas.drawText() method.
I want to learn about programming 2D games in C#.What are the best tutorials that are beginner oriented, written for C#, and preferably use GDI开发者_C百科+ (or something equally simple)?I am relying
What i want the program to do is draw the graphic ground at each point in which a one appears in the .txt file, but everytime i run it, it doesnt draw the sprite?
Consider a two-dimensional grid (the usual lattice in the plane).For my purposes, a pattern or arrangement is an assignment of the numbers 1 and 2 to some connected subset of the grid points.For examp
what is in XNA in 2D the standard way vector angles work ? 0 degrees points right, 90 points up, 180 left, 270 down ?
Does anyone know of good documentation for the Skia drawing library used by Android? The main Canvas开发者_JAVA技巧 object has hardly any state, so I\'m thinking especially of the objects you can emb
Okay, this all takes place in a nice and simple 2D world... :) Suppose I have a static object A at position Apos, and a linearly moving object B at Bpos with bVelocity, and an ammo round with velocit
2D spatial indexing question: What do you call a data structure that is essentially an infinite* quadtree whose nodes contain neither absolute coordinates nor absolute scales -- in which the coordina
I have a two dimensional polygon mesh made of connected triangles represented like this: vertex array: V = A, B, C, D, E, ...