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2D game programming tutorials in C#

I want to learn about programming 2D games in C#. What are the best tutorials that are beginner oriented, written for C#, and preferably use GDI开发者_C百科+ (or something equally simple)? I am relying on the experience this community has to direct me towards the best.


Books

Beginning .NET Game Programming

Beginning C# Game Programming

Links

Coding 4 Fun is a great .NET resource that has quite a few user-created games. They also have a book and a 2-D game primer

Tutorial Listing at C# corner

C# Game Tutorial for Beginners (video)

Link to more game programming e-books

Advanced Topics

The Farseer Physics Engine on Codeplex would be a good next step once you get comfortable with programming games. You could even end up contributing to the project if you like it enough. I'm sure they'd appreciate the help.


I watched these DNR TV episodes recently and thought they were very well done and informative.

http://www.dnrtv.com/default.aspx?showNum=165
http://www.dnrtv.com/default.aspx?showNum=166

These focus on XNA, which is definitely where I'd start if I was planning on creating a game. Their tutorial take you through:

creating a 2D game with:

  • collision detection
  • texture creation and usage
  • geometry creation
  • physics simulation (They use an open-source physics engine and show you how to use it)

If you haven't heard of XNA:

The framework runs on a version of the Common Language Runtime that is optimized for gaming to provide a managed execution environment. The runtime is available for Windows XP, Windows Vista, Windows 7, and Xbox 360 [also can be played on Zune HDs].

XNA attempts to free game developers from writing "repetitive boilerplate code" and to bring different aspects of game production into a single system. wikipedia

Even if you don't want to use XNA, I think these videos will help learn about the concepts and techniques common to most (if not all) game dev. Oh, and it's all C# :)

Good luck!


This link seems reasonable ( if a little verbose ) - it's takes you through how to code a simple tetris-like game in c# using GDI+. I has code listings and links to download the source code.


I would start with learn a little object oriented architecture - this is a key to your ultimate success.

Then learn how to design the model - the entities in the game (characters and etc) in code and the view - the 2D representation of them, and how to connect the two (data and command binding).

I would try using WPF and not GDI+.

The code project has a lot of good articles for beginners.


I would take a look at SDL.Net it's a pretty good games library for .NET (well a binding to a good library for the pedants ;))

It has a lot of resources on its pages right from beginner stuff to more advanced things like isometric engines etc.

It doesn't seem to have been very active for a while however what is there already is more than enough for even complex 2D games.

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