2D game programming tutorials in C#
I want to learn about programming 2D games in C#. What are the best tutorials that are beginner oriented, written for C#, and preferably use GDI开发者_C百科+ (or something equally simple)? I am relying on the experience this community has to direct me towards the best.
Books
Beginning .NET Game Programming
Beginning C# Game Programming
Links
Coding 4 Fun is a great .NET resource that has quite a few user-created games. They also have a book and a 2-D game primer
Tutorial Listing at C# corner
C# Game Tutorial for Beginners (video)
Link to more game programming e-books
Advanced Topics
The Farseer Physics Engine on Codeplex would be a good next step once you get comfortable with programming games. You could even end up contributing to the project if you like it enough. I'm sure they'd appreciate the help.
I watched these DNR TV episodes recently and thought they were very well done and informative.
http://www.dnrtv.com/default.aspx?showNum=165
http://www.dnrtv.com/default.aspx?showNum=166
These focus on XNA, which is definitely where I'd start if I was planning on creating a game. Their tutorial take you through:
creating a 2D game with:
- collision detection
- texture creation and usage
- geometry creation
- physics simulation (They use an open-source physics engine and show you how to use it)
If you haven't heard of XNA:
The framework runs on a version of the Common Language Runtime that is optimized for gaming to provide a managed execution environment. The runtime is available for Windows XP, Windows Vista, Windows 7, and Xbox 360 [also can be played on Zune HDs].
XNA attempts to free game developers from writing "repetitive boilerplate code" and to bring different aspects of game production into a single system. wikipedia
Even if you don't want to use XNA, I think these videos will help learn about the concepts and techniques common to most (if not all) game dev. Oh, and it's all C# :)
Good luck!
This link seems reasonable ( if a little verbose ) - it's takes you through how to code a simple tetris-like game in c# using GDI+. I has code listings and links to download the source code.
I would start with learn a little object oriented architecture - this is a key to your ultimate success.
Then learn how to design the model - the entities in the game (characters and etc) in code and the view - the 2D representation of them, and how to connect the two (data and command binding).
I would try using WPF and not GDI+.
The code project has a lot of good articles for beginners.
I would take a look at SDL.Net it's a pretty good games library for .NET (well a binding to a good library for the pedants ;))
It has a lot of resources on its pages right from beginner stuff to more advanced things like isometric engines etc.
It doesn't seem to have been very active for a while however what is there already is more than enough for even complex 2D games.
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