In the application I am developing I havepolygons as show in the picture My data structure is d开发者_运维问答ouble-linked list as follows.
Let\'s say I have this 2D Array map { 0,0,0,0,7,1,1,1,1,1,1,1,1 }, { 0,7,7,7,7,1,1,1,24,1,1,1,1 }, { 0,7,24,24,24,24,24,24,24,1,1,3,1 },
Following this nice example I found, I was trying to create a function that dynamically generates a 2D grid (two dimensional array) of int values.
I want to compute the moment of inertia of a (2D) concave polygon. I found this on the internet. But I\'m not very sure how to interpret the formula...
I have written a 2D Jump&Run Engine resulting in a 320x224 (320x240) image. To maintain the old school \"pixely\"-feel to it, I would like to scale the resulting image by 2 or 3 or 4, according to
do u know any techniques allowing to speed up 2d primitives such as lines and circles? i develop application that allow to edit images containing such primitives. they can be moved and selected in th
I am working with a client on a 2d map. The map is centered on the user\'s position and marks various headings and points of interest. As the user moves, the headings change and the points of interest
I am currently experimenting with some physics toys in XNA using the Farseer Physics library, however my question isn\'t specific to XNA or Farseer - but to any 2D physics library.
How can I modify 2d racing game to seem like isometry? Flash + ActionScript3 ScreeShot The game is totally in 2d. Car moves like it should and while it drives the ground everything is fine.
I want to calculate a clockwise angle between two line segment A and B. So the resulting angle must be between 0 to 360-1 degrees. I\'ve seen all other answers in SO but they gave me negative angle开发