Is it WPF? WFA? A custom template? I currently use WFA, and it just doesn\'t seem anywhere near optimal. And no, I\'m not asking for a referral to DirectX, or another la开发者_StackOverflow中文版nguag
I am building a 2D game with Android SurfaceView. When I touch the screen the game animation runs slowly. Why, and how can I avoid this?
Well, here\'s my request. I don\'t know OpenGL already, and I\'m not willing to learn it, I want to learn OpenGL ES directly since I\'m targeting my development to android, however. I want to learn Op
I have the following Rectangle bound to an ever-changing positioning property \"RectTop\" <Rectangle Canvas.Top=\"{Binding RectTop}\" Height=\"100\" Width=\"100\" Fill=\"Red\" />
Say there is a 2D plane (square) with some points inside it. How to move all the points in such a way that they fill the plane as evenly as possible but every point maintains its neighbors?
I am making a 2D Java game.I want the game to look nice, so I need good sprites, but I want to focus on the coding of the game, not the graphics design.This project has a time constraint so having pre
I want to create a game where the 开发者_如何学Pythonplayer only can run and jump on platforms. I think Cocos2D would be great for that but i haven\'t found any tutorials for cocos2d and side-scrollin
I\'d like to resize a circle on my canvas with the help of a slider. This circle can be moved around on the canvas by some drag&drop stuff I did in code behind, so its position is not fixed.
I think swept means determining if objects will collide at some point, not just whether they are currently colliding, but if I\'m wrong tell me.
I\'m trying to determine whether Object1 will collide with Object2 given the fol开发者_JAVA百科lowing information: