I have been trying to create a 2D array of vector for a game. Here is an example of what I am doing. struct TILE {
I\'m writing a very simple graphics library, and I\'m trying to figure out how to do alpha blending. I tried it a few times, but my results were less than satisfactory. According to Wikipedia, I shoul
I have been having a few issues implementing my narrow phase collision detection.Broadphase is working perfectly.
I have a class Grid which produces a graph paper like grid on in the drawing area. I then have 5 other classes for different shapes to draw with; Line, Polygon, Ellipse, Curve, Arc
Apologies if this is considered a repeat question, but the answers I\'ve seen on here are too complex for my needs.
I\'m working on a 2D Platform game, and I was wondering what\'s the best (performance-wise)way to implement Surface (Collision) Detection.
As a quick overview: I\'m trying to make a game of pool using Box2D as a basis.Now my question: How should I set up the billiard balls and edges so that they act normally?The balls sometimes seem to
I\'m looking for a way to define a Bone animation system, I need a basic one, since my objective is to apply it for inverse kinematics, much like Flash supports.
I\'m looking for a way to determine the optimal X/Y/Z rotation of a set of vertices for rendering (using the X/Y coordinates, ignoring Z) on a 2D canvas.
I have a very complex 3d surface I need to apply a 2d mesh to. What I need is something like the Solidworks Wrap tool : http://www.rickyjordan.com/2009/01/the-solidworks-secret-weapon-the-wrap-tool.ht