I have a random 2D image. I would like to be able to present the image in 3D. This doesn\'t have to be very detailed, even if the image were arbitrarily broken into layers like a pop-up cutout from a
I\'m thinking this should be a simple problem but I\'m having a lot of trouble implementing this because there are so many things involved.
I have been following the tutorials at http://blog.jayway.com/2010/01/01/opengl-es-tutorial-for-android-%E2%80%93-part-iii-%E2%80%93-transformations/ and I was wondering how I would go about implement
I\'m using the Slick java game lib and I\'ve used the Slick implementation of Shape as a hit-box for collision and that\'s working fine. I use shape1.intersects(shape2) for ch开发者_如何学JAVAecking i
I am having trouble with a school assignment and would really appreciate some insight. I am asked to create a wordsearch using a 25x25 2d char array and somehow go through that array by developing an
Been trying to draw onto an android view outside the onDraw(Canvas canvas) method. @Overrides public void onDraw(Canvas canvas) {
I\'m in the early stages of creating a 2D game as a something to do in my spare time. For this game I want to create destructible terrain and was hoping I can get some good ideas on the matter. I pla
I am trying to plot large amounts of points using some library. The points are ordered by time and their values can be considered unpredictable.
I want to make a simple lunar lander varient with asteroids. I\'ve got asteroids, but I\'m stumped on how to make them defined areas with bounds that if my ship crosses causes the player to lose. Any
For a 2D tile engine I\'m working on map generation algorithms. I tried heightmap generation : hill generation