I was wondering if somebody could help me, I can do it on pen and paper using a compass, but can\'t do it in Actionscript 3.
I\'m trying to follow this tutorial http://www.tonypa.pri.ee/tbw/tut05.html to implement real-time collisions in a tile-based world.
Occasionally ( read: when my fiancé all开发者_开发百科ows ) I like to prototype different game or game-like ideas I have. Usually I use Java or C# (not xna yet) because they are the languages I have
I\'m developing a web application that heavily relies upon knowing the exact x and y location of each text character on the canvas. The problem is that different browsers aren\'t rendering each charac
struct item_CHECK_LIST_data { charlist[MAX_CHECK_LIST_OPTIONS + 1][MAX_ITEM_TEXT_LEN]; charcheckeditems[MAX_CHECK_LIST_OPTIONS + 1];//which are checked
My goal is to be able to scale textures when they are loaded, so I don\'t have to do it on every frame the sprite gets rendered. I figured the best method would be to render the scaled texture onto an
I am writing a bouncing ball game in Java for Android phones. Everything seems to work fine apart from a small problem with collisions and the coefficient of restitution.
I am trying to get the bounding box for all the bodies in a box2d world (think a scenario where I want to get the largest y-value of all bodies).
I\'am a command pattern to rotate and translate shapes on Java Swing The translation and the rotation work well separatly, but when I do a 60 deg. rotation and then the translation, the translation f
Me and my friend started developing a game just like Zelda for SNES using Java. The only problem is that we don\'t know what to use: our very own engine with AWT or if we could use SWING to make it ea