I\'ve searched around the web to learn more about animating a character in Android but didn\'t fully understo开发者_StackOverflow中文版od it. I ask here maybe you could give me some advices or hints o
could you please provide me with some information (or suggest an article) on good collision detection algorithm for 2D non convex fi开发者_StackOverflow中文版gures?
I\'m trying to use Direct3D to render 2D graphics, as recommended by everyone since DirectDraw\'s deprecation. There really isn\'t any 3D-ness I care about, and just want to be able to do things like
I\'m learning how to use OpenGL ES 2.0 on iOS. Right now I want to just do some basic 2D animation (e.g. move a rectangle around the screen and change its size). I\'ve started out with the project tem
I\'ve been working on drawing an isometric map with C# / XNA Game Studio, and while I\'ve gotten pretty far it doesn\'t look quite right and I was wondering if anybody can help.
I\'ve always been inspired by dynamic, futuristic-like user interfaces. The best I can describe is a graphic interface such as in the latest Iron Man movies.
Is there any porting of Love2D http://love2d.org/ game engine开发者_如何学编程 to iPhone/iPad?Since 0.10
I wonder how do they implement the bone animation in the flash game http://www.foddy.net/athletics.swf
I am making a 2d space game with many moving objects. I have already implemented a camera that can move around and draw the objects within the view. The problem now is that I have to check for every o
I started learning android programming a couple of weeks ago. I am a beginner so I followed this tutorial on making a simple 2D game engine: