I have some problems with collision. I want to ge coords of a sprite that can be rotated scaled or whatever. It\'s similiar to Riemers guide, but he\'s getting a collision of two sprites and I only ne
I have a small panel where i am making a ball to move by just varying it\'s x co-ordinate. I want the ball move back when it encounters the end of frame.The width of my frame is 300
Let\'s say that you have a camera and take a snapshot of a rectangular paper lying on a table. We get that picture, use as a flat background and need to set up an OpenGL scene in the way that the pap
I have a vector graphics format that has its origin at the bottom left and i need to render it to an enh开发者_运维知识库anced metafile which has its origin at the top left. What is a transform to mov
I am trying to make a simple ball animation, that starts from 1 corner and goes to another corner of the panel.I have written a program for that.
I have the following types: create or replace TYPE mytimestamp AS VARRAY(300) OF TIMESTAMP(6); create or replace TYPE trade_history_dts_array AS VARRAY(300) OFmytimestamp;
i\'ve trying to calculate the blockIdx.x and blockIdx.y from a given offset in CUDA but i\'m totally mind-blocked. The idea is read data from shared memory when possible and from global memory in othe
All, I\'ve got a rather frustrating problem that I think is simple, but my brain is just not working. In short, the problem is: given a sprite/image/thingy, you know that someone has rotated/translat
I am making a movement engine for my top-down 2D game, but I got stuck trying to solve the following problem:
I have 2 different lists. Each of them holds x and y value pairs(they have both positive and negative values). How can I draw them on a 2D axis? I want to put points for every value and they will blue