I\'m using a Lua API. I\'m trying to transform 3D space coordinates to 2D space coordinates. I\'ve asked google but I can\'t find anything apart 开发者_如何学Cfrom snippets using OpenGL function. I do
Let\'s say we have a two dimensional arrays, arr[N][N], where N is a constant integer. Assume that every element of arr is initialized.
For an experiment I want to draw pixelated text on a canvas. This is what I have so far:开发者_Python百科
If I set my player\'s \"hspeed\" variable (horizontal speed) to a slow enough speed, then when he goes over a gap of 16x16 blocks, he will fall through as planned.
I\'ve been searching far and开发者_运维知识库 wide on the seven internets, and have come to no avail. The closest to what I need seems to be The cutting stock problem, only in 2D (which is disappointi
The question is quite simple: How to read a .pgm image file into a 2D double array in C. I do not 开发者_JAVA百科have a .pgm buffer in memory. I would like to read it from the disk into memory.
I have this code to draw an 开发者_如何学Pythonarrow: const GLfloat vertices[] = { -0.25f,-0.25f,
I am having trouble initializing a parameterless constructor with a defined game. Somehow it keeps on returning null if I use a getter method to return the game. Can anyone tell me what would be the b
I\'m working on a 2D game in LWJGL. I have successfully rendered QUADS with textures using glBegin but moving to VBOs turned out to be a big undertaking. At the moment I can switch between the vbo and
I had asked a question a few days ago here on how to draw some custom graphics. As I talk about it with various people they suggested not to draw my graphics by coding but use png files instead. So I