Can I have Stencil prepared with a texture (Image) in OpenGL 2.0 So that some part of the Image will be transparent and as a result it will be transfered as is
I have doubts regarding the crea开发者_C百科tion of shadow volumes for non-manifold objects, specially when the objects
I work under MS WindowsXP,my video card is itel GMA4500, my code: glClearS开发者_StackOverflowtencil(0);
I am trying to generate a frambuffer object and use stencil inside a native android application using the NDK (r5b). Target device is running froyo 2.2, supporting OpenGL ES 2.0.
I\'m working with OpenGL and I am trying to create a sphere that has a reflective surface. I have it reflecting but the reflection isn\'t correct. The object in the reflection should be bent and defor
I\'m not sure if this is possible to do, but it\'s worth a shot. I\'m using the stencil buffer to reduce overdraw for light volumes in a deferred renderer using this algorithm (when the camera is outs
With the stencil buffer in opengl-es for Android, I\'m simply trying to mask out drawing part of the screen. I think I have it set up right, but it is not masking out the non-stenciled parts. Below is
When I set glStencilFunc( GL_NEVER, . . . ) effectively disabling all drawing, and then run my [sh开发者_如何学运维ader-bound] program I get no performance increase over letting the fragment shader ru
微软云服务Azure在当晚遭遇严重中断。Azure平台支持页面显示,此次服务中断对很多地区的StorageL开发者_如何学编程ayer造成了影响,但澳大利亚数据中心并未因此受到影响。
What I have is this: Domain.List has many ListToListMemberships called \"SubLists\" Domain.List also has many ListToListMemberships called \"ParentLists\"