In reference to the problem diskussed in article OpenGL clipping a new question arises. I am implementing the clipping for a node based 2D scene graph. Whenever the clipping boxes are axis aligned I
Can I have Stencil prepared with a texture (Image) in OpenGL 2.0 So that some part of the Image will be transparent and as a result it will be transfered as is
I have doubts regarding the crea开发者_C百科tion of shadow volumes for non-manifold objects, specially when the objects
I work under MS WindowsXP,my video card is itel GMA4500, my code: glClearS开发者_StackOverflowtencil(0);
I am trying to generate a frambuffer object and use stencil inside a native android application using the NDK (r5b). Target device is running froyo 2.2, supporting OpenGL ES 2.0.
I have a simple UI widget system and I\'m using the stencil buffer to act as a clipper so that children of a widget can\'t be drawn outside the widget. Basically, the stencil value for everything is i
I\'m working with OpenGL and I am trying to create a sphere that has a reflective surface. I have it reflecting but the reflection isn\'t correct. The object in the reflection should be bent and defor
I\'m not sure if this is possible to do, but it\'s worth a shot. I\'m using the stencil buffer to reduce overdraw for light volumes in a deferred renderer using this algorithm (when the camera is outs
Was trying to get Stencil to work in my app. I use Sprites to render content on to the Device. Content could be movies, pictures or text.
With the stencil buffer in opengl-es for Android, I\'m simply trying to mask out drawing part of the screen. I think I have it set up right, but it is not masking out the non-stenciled parts. Below is