I recently started working with the AudioToolbox framework and noticed that there is a method called AudioServicesDisposeSystemSoundID().
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These days I was struggling for finding the way to playback network audio stream (in MP3 packet format) using AudioQueue Service on iPhone.
I\'m having a problem playing back audio data after appending extra recording to it. Here\'s the general sequence of events, which don\'t return any errors:
I need to implement audio streaming on iPhone with latency lower than 50 millisecond . Any ideas on how I can make it work?
I am using openCL to play sounds and I have noted that the sounds stop functioning after a call enters and I press Decline.
I\'m working on a soundboard app, and when I analyze my app, it always detects memory leaks. It works fine on the iOS Simulator, but most sounds do not work on the actual device. I think it has to do
- (void)viewDidLoad { SystemSoundID ReelStopSound; NSStri开发者_JAVA百科ng *soundPath = [[NSBundle mainBundle] pathForResource:@\"spin\" ofType:@\"mp3\" ];
I am implementing AudioToolbox framework into my ipad app to try to play a sound effect. Here is my code: I declared a SystemSoundID called explode
can someone confirm whether this is indeed a bug?( If so I will go off and file it with Apple ). attempting to fetch kAudioSessionProperty_AudioRouteis returning error code kAudioSessionUnsupportedPr