I\'d like to play button tap sound from various UIButton instances. I\'m planning to create a singleton to hold \"System开发者_开发百科SoundID\" of sound files that will be shared across many buttons
In my application, I\'m playing an audio using audio toolbox framework. When its playing, how can I record the same?
I\'m messing around with Audio Session Services. I\'m trying to control the audio routes setting AudioSessionSetProperty: kAudioSessionProperty_OverrideAudioRoute as kAudioSessionOverrideAudioRoute_Sp
I have created a music app that plays one of 9 sounds when an object collides with the edge of a grid. This works absolutely flawlessly on the simulator but does not quite sync up on 4th gen devices a
I want to play sound in my application for that I am using .mp3 file type. It is working fine in Simulator but when I am lunching it to my device it is not working and not producing any sound can any
I Have a really serious Problem on my end: Im Making an Audio Synchronized BEATBOX with 16 different sounds playing at the same time.
I\'m building an app that measures sound volume. I understand that audio hardware in the iPhone is not as accurate as profes开发者_JAVA技巧sional hardware, which is OK, but I need to know if there are
On an ios device, can AVAssetReaderOutput be told to only use software-based decoders (i.e. kAppleSoftwareAudioCodecManufacturer rather than kAppleHardwareAudioCodecManufacturer)?
The app crash only on the iPhone 3G. Is it any audio toolbox library problem? I get the following warning message which cause the application to crash. What does it say? (I get it from iphoneSimulato
I\'m having trouble using AudioServicesPlaySystemSound. Things work great when output goes through the speakers. However, when a user plugs in headphones, there is no output. Is there an easy way to s