Having a little trouble understanding how to implement a faster dragging speed for the code I\'m using below (written by @PaulSoltz) which allows you to drag an object across the screen. I realize you
So I\'m making a simple iPhone app that lets you move / scale images that have been imported in a view. I\'m using UIGestureRecognizers with @paulsolt \'s code below to accomplish this. It works great
I have an application in which i am calling image from URL in image view. Image view is add as subview of scroll view. In my implementation file i have use this code
So I have a UIView as my Root view on my iPad. I add some subviews to it, amongst which there\'s also an MKMapView.
I am developing one application. In that I have used the three uiimageviews. And used the UITapGesture to open the photo library.
I\'ve got a button called myButton and I gave it a UIGestureRecognizer so that an IBAction is only run when myButton is pressed with two fingers:
We would like to be able to开发者_如何学C display a large picture inside a uiscrollview which can be scrolled using two finger, and then allow the user to draw on it using one finger.
I have a UIView with a gestureRecognizer for a tap or a slide, but I want to be able to time the users to开发者_开发技巧uch time and if it is larger than a certain time value I want to trigger another
I would like to know how we can use UIPinchGestureRecognizer to scale UIView in single (x or y) directions alone. Say, if the user moves his two fingers in a pinch gesture only in a single direction (
I have a UIView subclass that has several images in an L shape, and so it doesn\'t cover the entire screen.On my screen I have two of these views layered on top of each other开发者_JAVA百科, and each