The question in the first place was: When you have a tableView how to implement that the user can tap the NavigationBar to scroll all the way to the top.
I have a dynamically created list of labels and I am using GestureRecognizer for each of the labels to detect touches/click on them. I couldn\'t use UIButton as I wanted to pass some text which is uni
I am trying to make my UIScrollView take up all the screen and have an image inside of it which the user can zoom, pan, etc. This all works. But, when then user taps the screen once, I want that on to
I\'m using the UILongPressGestureRecognizer in a cell. What I need is: when a user taps a cell for 1.0 开发者_开发技巧seconds, call one view controller.
Okay, I\'m having trouble getting this to work right. If anyone has successfully done this, and would be willing to share the code, I\'d be forever in your debt!
I have a UIImageView with a UILongPressGestureRecognizer attached that never seems to detect a long press gesture no matter how I configure the gesture recognizer. However, if I swap it out for a UITa
I want to implement a long press on my button and after that long press a cross button should appear on the top of the button to remove that button from scroll view which is added in table view.
I am working on SMS application for Iphone .. And n开发者_如何学JAVAow i want to change image of my chat bubble on longpress ( like while i copy the contant )..
I\'m trying to move all views in my array at the same time. But it doesn\'t work. Only the first view I touch is moveable then.
In brief: Is there a way to hand-off an in-progress drag gesture from one view to another? More detail: I\'m working on an iPad app. Imagine a situation where there\'s a playfield in the middle of th