So, I have downloaded the latest Bullet Physics package (2.78) and I have read the \"Getting Started\" documentation, which even includes an article on setting up a project in XCode from scratch (but
i need to use some physics library for example bulletphysics in C++ in a physics simulation application. there is a restricton that i must use webgl and javascript.
Wonder if anyone could point me in the right direction. I want to be able to animate an object like a bullet from a static position to any area on the screen.
hey im having a bit of a \"delay\" in setting up some collision in my opengl/sfml game. its not much of an error, just asking for some help. Im using Bullet Physics(this is the API reference) and i ha
I guess it\'s possible to use bullet3D in 2D only mode, but what I\'m concerning is floating-point accura开发者_如何学Gocy error. If all values and operations for Z axis are 0, the Z values may be inf
One day I decided to start writing a video game in plain old C. It was a lot of fun, and three months later (I sometimes have little time away from the job) I found myself in the need of some physics
I\'m trying to set up a city environment with Ogre and B开发者_StackOverflow社区ullet, but I\'m having trouble figuring out how to load meshes into Bullet. Google shows references to a Collada importe
I\'m trying to get something working with jBullet physics and vorono开发者_StackOverflow中文版i shattering. I can find videos galore of it working, just no code examples.
am trying to convert a bullet quaternion(btQuaternion) to an irrlicht quaternion(irr::core::quaternion) for a game am prototyping.
What would be the best way to simulate bullets in bulletphysics? Small capsule bodies? Some sort of ray tracing?