Does anyone have examples/tutorials on how to use Bullet Physics/jBullet to do voronoi shattering?
I'm trying to get something working with jBullet physics and vorono开发者_StackOverflow中文版i shattering. I can find videos galore of it working, just no code examples.
Java or C++ is fine. Just need an example of some code. Can't find a single example of doing this.
If anyone has links to good examples/tutorials I would greatly appreciate it.
Thanks!
Max
The author of the book "Game Physics Engine Design" has source code for a fracture demo which can be found on Github
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