Is it possible to format the text in a UI开发者_JAVA百科Label to show a bullet point? If so, How can I do it?Perhaps use the Unicode code point for the bullet character in your string?
One day I decided to start writing a video game in plain old C. It was a lot of fun, and three months later (I sometimes have little time away from the job) I found myself in the need of some physics
I\'m trying to set up a city environment with Ogre and B开发者_StackOverflow社区ullet, but I\'m having trouble figuring out how to load meshes into Bullet. Google shows references to a Collada importe
I\'m trying to get something working with jBullet physics and vorono开发者_StackOverflow中文版i shattering. I can find videos galore of it working, just no code examples.
What would be the best way to simulate bullets in bulletphysics? Small capsule bodies? Some sort of ray tracing?
For those of you who have used bullet physics... I read and ran the hello world example http://www.bulletphysics.org/mediawiki-1.5.8/index.php/Hello_World,
I am writing a simulation in which we need some boxes to be fairly accurately modeled as they move on a set of conveyors.Currently we detect if the box is colliding with the static conveyor surface an
Using Bullet 2.76 I\'m trying to freeze an object (rigid body) so that it instantly stops moving, but still responds to collisions.
Basically I want to find the pixel location of a small image inside a large image开发者_高级运维.
I\'m currently evaluating the Bullet Physics Library for a 3D space game I\'m writing using C++ and Ogre3D. I\'ve gotten Ogre3D and Bullet integrated nicely by deriving from btMotionState and plugging