I am getting this warning while building for Release - iPhone/iPod Touch: icon.png: icon dimensions (72 x 72) don\'t meet the size requirements.The icon file must be 57x57 pixels, in .png format (-1
I\'m developping Iphone application and I want to convert it to a univ开发者_StackOverflow社区ersal one.
Since Apple only ships SDK 10.6 with Xcode4, developing PPC applications with Xcode4 became impossible. While it is possible to develop applications with Xcode4 that can also run on 10.5 and maybe eve
In mac os x, you can comb开发者_StackOverflow中文版ine 32bit, powerpc and 64bit binaries in one executable using \"lipo\" is something like this possible in linux?I think Fatelf (available at http://i
I\'m writing a universal iOS application (iPad and iPhone) and find myself with massively long names for classes that can\'t be shared between the two apps:
We have a live universal app in the AppStore. Our client changed his mind and doesn\'t want the app to be universal anymore, he wants it to be iPad only.
I am working on making an existing iPhone/iPad project backwards compatible down to iPhoneOS 3.0. My current test device is an iPod Touch with 3.1.3 on it.
I have got an iPhone and an iPad app - both are separate fully working XCode projects. What I want to do is make a universal binary app out of these two. how can I do it?
I\'m diving into iOS development and I created a universal app that turned into an iPhone-only app.When it runs on the iPad, it just loads a wh开发者_高级运维ite screen since there\'s no iPad code wri
I have a universal app which was originally built for iOS4.2. Since this project does not use many 4.0+ specific APIs, I would like to build this app with deployment target set to 3.1.