I\'m using jMonkeyEngine to develop a desktop PC game. It\'s still in early stages (always starting, never finishing, eh?).
I am using the JMonkey Engine开发者_运维技巧 to create a 3D bounding box and then I\'m trying to use smaller boxes to flood fill the bounding box. Unfortunately I can\'t find a 3D flood fill algorithm
I\'m trying to mock out Java3D 开发者_如何学编程classes for unit tests, for example: mock(VirtualUniverse.class);
I used jme to convert a Collada(.dae) model to .jme in order to to use it in an application. I get the model loaded but now I would like to use it in a JOGL application using GLCanvas.
I have a \"box\" made out of two three-dimensional vectors. One for the front-lower-left corner and one for the back-upper-right corner.
I have to do 开发者_开发问答my final year project and I\'m planning to use a visual simulator to simulate it. So I have to create a basic simulator and the program would be run in java. But I have a p
I prefer C# as a language over Java, but I have been unable to find anything similar tothe jMonkey Engine for Java. I want the feature of just being able to simply add blocks (called Box in jMonkey En
I am trying to make a simple 3D game fo开发者_如何学JAVAr Android, and I want to use jMonkeyEngine. Can I do this? How? Can someone show me an example?
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references,or expertise, but this question will likely solicit debate, a
How to do an Anaglyph 3D rendering with JMonkeyEngine ? I tested the StereoRenderPass class : http://www.jmonkeyengine.com/forum/index.php?topic=7168.30