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Something similar to jMonkey Engine for C#

I prefer C# as a language over Java, but I have been unable to find anything similar to the jMonkey Engine for Java. I want the feature of just being able to simply add blocks (called Box in jMonkey Engine) to my world instead of loading models.

Maybe 开发者_运维技巧I am just missing something, but I haven't found anything similar in any of the C# things (OGRE, Axiom, XNA).


Although XNA doesn't have built in primitives you can use. The XNA shader series is an example which has a bunch of primitives you could reuse from it.


You could look into Unity3D


there is C# cheap good engine, but loading process working too long.

http://www.neoaxisgroup.com/

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