I\'m looking for all materials, books that will allow me to build simplest voxel rendering engine oparating on sparse voxel octrees. I will probabbly be using python or more likely javascript so lots
When reading about volume rendering, I see voxel rendering is mentioned a lot. I know vol开发者_Go百科ume data have voxels, but are the two terms interchangeable, or are they completely different?They
So, I made this simple 4dof voxel algorithm in JavaScript, and I feel quite proud of myself, but I don\'t have near enough time to debug and I\'ve lost several days worth of sleep, however I notice th
I\'m looking to implement SLAB6 into m开发者_如何转开发y raycaster, especially the kv6 support for voxelmodels. However the SLAB6 source by Ken Silverman is totally unreadably (mostly ASM) so I was ho
I was working on a method to approximate the normal to a surface of a 3d voxel image. The method suggested in this article (only algorithm I found via Google) seems to work.The suggested method from
I\'ve been searching on google, bu开发者_如何学JAVAt cannot find anything basic. In it\'s most basic form, how is dual contouring (for a voxel terrain) implememted? I know what it does, and why, but c
I\'m开发者_StackOverflow中文版 currently looking into raycasting and voxels, which is a nice combination. A Voxelrenderer by Sebastian Scholz implements this pretty nicely, but also uses OpenGL. I\'m
So I\'m looking to get some general information here, but I\'m not sure where to start.I\'m thinking of exploring real-time terrain deformation (by which I mean hardcore deformation like digging holes
I want to test for an intersection of a ray with a voxel field. I could naively crawl through the voxel field by cal开发者_开发知识库culating a ray-box intersection with the edge of the current voxel
I\'m making a voxel engine in C++ and OpenGL (à la Minecraft) and can\'t get decent fps on my 3GHz with ATI X1600... I\'m all out of ideas.