I\'m now reading this example. I see there is one FBX file and a few texture files in the content project, and that in the code you can choose which \"take\" to play. In the code it is \"Take_001\". P
Does anyone know if the .3ds file has vertex weight info for skeletal animations? If so what\'s the chunk name to access this 开发者_JAVA百科info.I was almost sure it did have this info but can\'t see
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We are in the process of parsing out what 3d开发者_Python百科s Max files we need to keep as \"source\" for an Xna Game engine application.
my english isn\'t perfect but I will try to describe my problem. I try to render a simple animation (a block falling on the ground) from *.3ds file.
I\'m pretty much grabbing at straws here cause I have no idea what I\'m asking, but here is the question.
Iv\'e exported amodel in blender to a .obj file. Iv\'e managed to create a very simple class that loads vertices and indices to arrays. My problem is that i want the texture coordinates (vt) and norm
I am trying to find out if its possible at all to write a command line scene parser for 3ds max 2010.
How would I take a screen shot of a few objects from the top view excluding the background and other objects.
I\'m Currently working on a scene and i cant seem to find infomation as to how to make a setting for my scen. Its basically a street with buildings on either sides. about 开发者_StackOverflow社区500m