I\'ve done a 3D spider model in Blender, and currently I can export it as a .x(direct X) file and import this .x file into XNA gamestudio and make it shown there as a static model.
i am simulating a tennis game and i have a tennis player which i made with 3d max and it has frames for each movement and exported it as fbx model but i don\'t kn开发者_JAVA技巧ow how to use this fram
In several games, you see 3D models getting shot at different par开发者_JS百科ts of their bodies and losing those parts.
Could anyone tell me what my practical options are for publishing interactive 3D models on the web? I would think either Flash or Silverli开发者_高级运维ght would be the way to go, but even if this i
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I\'m in a project to create a 3d game using XNA/C#, and the game will use a lot of 3d characters. Looking at the current 3d games, in some they create near to hundreds of characters, what lead me to
I want to create a 3D model using set of 2D images on windows which can be send through webservice to开发者_如何学JAVA iphone to display on it.