My question is why Databases are not used with Drawing, 3D Modelling, 3D Design, Game Engines and architecture etc. software to save the current state of the images or the stuff that is present on the
I\'m not sure if stackoverflow is a right place to ask these kinds of questions(I have only asked development questions here) . I need to import a 3d model to my flash program and I need to bake the t
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references,or expertise, but this question will likely solicit debate, a
I am looking for a dependable workflow that will allow interactive, 3D models deployed on the web (i.e.: low-poly, low-res). The question is ho开发者_运维知识库w to target and programmatically animate
I\'m using a program called sculptris to create models in Wavefront OBJ format. I just created my first couple models and am now trying to import them into an OpenGL scene. I\'ve never written an obje
I\'m pretty much grabbing at straws here cause I have no idea what I\'m asking, but here is the question.
I just started to playing a bit with 3d scenes in X3DOM and I wonder if there is any \'best practice\' or \'recommended way\' (especially some easy one) to turn some real-life object into a 3d scene f
I\'m working on a project that i use a 3D human model made by makehuman and i want to interacting with it ( changing some feature like: height, width, leg long, etc..) i.e. full control.
I am looking into building an app that would require allowing the user to view a 3D model. It would be nice to support as many of the popular formats as possible. Programmatically, I would like to sup
Let\'s say I am using a custom GLSL shader that uses a special interleaved array format made of 11 floats :position (3 floats), normal (3 floats),UVcoord-1 (2 floats), UVcoord-2 (2 floats),custom attr